The Last Hand
LAST HAND is a fast, cutthroat card game for 2 to 6 players, built around one simple tension: the only way to get ahead is to take something from someone else, and the moment you do, the whole table knows it. There's no dice, no board, no luck of a roll to hide behind. Just steal, swap, sabotage, and bank your loot before it gets stolen right back. The goal is to bring that push-your-luck, elbows-out energy of a crew that doesn't fully trust each other to any table, any night.
The scope of the project covers the full design of the game system: 13 card roles across four categories, the Heat Zone mechanic, and a face-down Bank that turns the win condition into a bluff. It also covers the complete visual identity, card layouts and illustration, packaging design, and a fold-out instruction booklet. Every rule was stress-tested through thousands of simulated games before the ruleset was finalized, which is what turns this from a fun idea into a playable game, and a finished portfolio piece.
Reflection
Designing a game system is a different kind of design problem - the rulebook has to be as tight as the layout. Thousands of simulated games went into balancing these 13 cards before a single one felt final, and that's the part that doesn't show up in the pretty shots: the boring, iterative work of making sure the game is actually fun to play, not just fun to look at.